Prof. Schwartz's notes from SIGGRAPH
2009
After a great pre conference experience
attending NPAR and seeing some amazing
work and meeting artists who's perfferred medium is math- yes! its
true! I was amazed by the new things that math minded artists
are developing( imaging for medicine and animation) and how they
related to traditional crafts where math is essential- (quilts, fabric
and paper crafts). Design is design regardless of medium!
Monday started out
with a visit to the emerging technologies area and some great finds-
among them;
Yotaro was a fascinating interactive
baby simulator- from the University of Tsukuba
My personal award for most unusual
haptic device idea goes to "Oh Dear!" from
Kajimoto Laboratory- Which uses clips on the ear to pull your movement
in one direction or the other as you walk.. wow.
Nice interface web site of news and
location - similar to the "brain " interface from the lovely
people from Milan. take a look at NOLA citymurmur.org
"citymurmur- mapping the media attention in the geographical space
of a city"
Then there was the game that you
played by eating certain foods and blowing into tubes that sensed
your breath to fight evil villains such as the evil nose man- !?!
It's called " Back
to the Mouth"- Wow. Gaming changed since pong eh? VERY
COOL Kosaka Laboratory!
Today I "held" a dancing
pink elephant hologram in my hand and actually "felt " it
dance with pinpoint sound technology.. The dancing pink elephant
tickles people! It's true. I also "felt" virtual raindrops
and held a red holographic sphere.
Hirotawa Osawa's "Anthropomorphization
of a Space with Implemented Human-like features" was
fun! The Anthropomorphized Electric Oven was reminiscent of one of
my students superheros when I taught at Gentilly Terrece- "Toaster-Oven
Man!"
The artspace was great- amazing
work for interactive immersive environments
for autistic children.
bravo!- Finally read more below about ASU's work.
The interactive
sweater that conforms
to the breathing and body temperature of its user was fantastic-
wish they came in Plus sizes. alas, no.
The FJORG! folks
were enthusiastic and all modeling and animating in MAYA. Go FJORG!
It was sponsored also by DISNEY and the Princess and the Frog is
coming soon. Can't wait to see New Orleans.
Verena Freidrich's TRANSDUCERS presented
the sounds
of human hair vibrating
was a great installation piece- very unexpected. I wonder what my
hair would sound like? Do curls and grey make a difference??
The rest of the week is a whirlwind
of technical Immersion into 3D space, animation,and 3D printing-
modeling- and Haptic interfaces- and remote viewing...
The Keynote with Steve Duenes from
the NY Times was a great. He expressed the process of designing
information for both the the web and print using statistical analysis
and " whatever program works" along with multiple references and
experts in a very clear way. I also very much appreciate that he
mentioned Tufte's envisioning information as part of the study of
informational graphics. Well, yes- that's what we learned in art
school! Gotta have it. Also I asked him at the Q & A how long it
will be until people "watch" the news channels via remote cameras
placed all over the cities via goggle earth, His response was interesting
and I'll discuss that in class this fall.
Also very exciting was the MASS ANIMATION
presentation-CROWD SOURCES CREATIVITY- basically using Facebook as
an interface to animate a short "LIVE MUSIC" with Maya on a global
level. Yes the animators got paid and how cool is that - I asked
them when was the first time that they had all met- The panel and
the first time that all parties had met in person was right there
at SIGGRAPH- it was all done via the web- through facebook and video
conference- most excellent. The animation was great too. It will
be released in theatres this fall .
Most exciting thing from Louisiana,is
the new BCFXGAME-
Black college football BCFX the experience.
I got to drum along with the Grambling and Southern Bands- The games,
the legacy and the music and halftime shows. All 3D - runs on Xbox-
releases in September- IT IS AWESOME!!!
Also exciting is the
new Moonbot studios in Shreveport. Nice iconic logo and the young
man in charge can draw. Which is essential in this arena.
turbosquid was there of course as
was LSU- both in their own booths and not part of the Louisiana display/
showcase.
I still think that the most beautiful
thing that I saw come from Mr. Lee- his glass etched working Zoetrope
in the emerging technologies- the corning museum of glass needs one
for its collection. Just transcendent.
Synchronous objects for One Flat Thing-
was a beautiful cross disciplinary piece between the dance and math
departments visualized in 3d Graphics. The piece would not have been
so beautiful without the talented dancers and the choreography- which
was very compelling.
Photo elastic touch- was interesting
in its process- drawing or animating with light bent by squeezing
clear rubber. They had signs all over that said DO NOT EAT! I asked
them if you could use the interface with Gummy candy- They had some
gummy lifesavers- took them out and to their surprise- YES! You can!!
it was great fun and I enjoyed painting with their interface and
encouraging them to use objects that would be less toxic and more
"child- friendly".
The STUDIO area this year had a great
layout- lots of 3D models and a mo-cap demo with live dancers
available to dance for you. Also a great claymation and stop action
animation set up. The best visuals though came form Giga-pan- to
be used with both Macro and micro lenses to achieve breathtaking
panoramic images.
One of the most socially conscious
interfaces was SMALL lab out of the School of Arts and Engineering
at ASU- a mixed reality environment for students to collaborate with
sonic and visual media. 4 years- 38,000 students worth of interactivity
already- nicely done. smooth and soothing interface- not the usual
frenetic jumping aliens and monsters and such. They are doing it
the right way for their audiences.
Another sound interface that was simple
but effective and shows tremendous promise is the Scratch input-
Chris Harrison at Carnegie Mellon- It seems a natural for those with
impaired vision and also for games.
Kumiko Kushiyama's FUR FLY the most
pleasing piece in the BIO Logic space. and the most responsive.
Natural Interactive Walking on snow
and breaking ice was not really clear until I experienced it for
myself. I really felt like I was walking on snow- the sounds and
feel was the same. It was fantastic- from Mc Gill University Shared
Reality Environments Lab.
Also very thought provoking
was " I'm not there; extending he range of human senses to benefit
wildlife corridors" from Texas A & M. an immersive environment designed
to map animal senses so that humans can "see" as birds "see and hear"
- It was great. has tremendous educational potential.
Overall it seemed smaller than the
last two times that I attended - a bit calmer- more focus on
3D and animation than web and interactivity- and more emphasis on
haptic and remote viewing and access, rather than creative designs.
also more modeling and 3d printing rather than 2D printing. Of course
there were much fewer women than men as usual- but there were also
less Blonde "chick-babe" spokespersons and more animators that you
could talk to one on one than before.
The new Poser 2D manga and animator
software bundles are the best new app. tools that I saw.
Of course the Blender crew rocked.
They seemed one of the happiest groups there.
There is so much more that I could
write about and share with you- but that will have to wait for classes
this fall. Send me an email if you
have any questions. See
you soon!
Prof. Schwartz |