
BASKETBALL RULES
Men, Women, Co-Rec
General Information
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The National Federation of
High School Basketball Rules will be used with Tulane University
modifications.
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Participants are subject to
all of the policies and procedures in the Intramural Handbook.
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Games will consist of 2
teams, 5 players per team.
-
Co-rec teams must have 2
women on the court at all times.
-
Games may start with 4
players.
Equipment
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All participants should
wear proper recreational attire. This includes t-shirts, gym shorts, wind or
sweat paints, and athletic closed toe shoes.
-
Jewelry or sun glasses
shall not be worn.
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Headwear that contains
knots, hard or stiff material including billed hats are prohibited.
-
Team jersey will be
provided. If a team has their own jersey they must be all be the same color,
and have a minimum of a 5 inch number visible on the back of the jersey.
-
Any hard braces must be
covered and padded.
-
Participants wearing casts
are prohibited from intramural play.
-
The final determination
regarding legal equipment will be made by the Intramural Supervisor present at
the game.
-
Women and Co-Rec teams will
play with a women’s basketball 28.5; men’s will play with a men’s basketball.
Time Regulations
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Games will consist of two
16-minute halves with a 3-minute half time.
-
The clock will run
continuously with the exception of: injuries, referees’ time, the final
minute of each period, and time-outs.
-
In the last minute of
each half, the clock shall stop with every violation, foul, or free throw
and will not start again until the ball is touched in-bounds following a
throw-in.
-
If the game ends in a
tie, there will be 3-minute overtime period with one time-out allotted per
team.
-
Time-Outs
-
Each team is entitled to
two time-outs per half, per game.
-
The time-outs will be 45
seconds long and may be taken at any time during the game.
-
Time-outs will not be
carried over from period to period.
-
Time-outs in excess of
the allotted number will result in a technical foul.
-
Overtime
-
Overtime will consist of
a 3-minute period.
-
Teams are entitled to 45
seconds time-out in the overtime period.
Substitutions
-
A substitute who desires to
enter the game shall report to the scorer’s table, giving their number, and
the number of the player who is being replaced.
-
A substitute shall remain
outside the court boundary until an official beckons them, whereupon the
participant shall enter immediately.
-
Substitutions take place
during dead ball situations, between periods and time-outs.
Scoring
Men’s and Women’s
Games
-
A goal is made when a live
ball enters the basket from above the rim and passes through.
-
3 points will be awarded
for goals made beyond the three-point arch.
-
2 points will be awarded
for goals made within the three-point arch.
-
1 point will be awarded for
foul shots
Co-Rec
-
A goal is made when a live
ball enters the basket from above the rim and passes through.
-
3 points will be awarded
for goals made beyond the three-point arch for women. 2 points will be awarded
for goals made beyond the three-point arch for men.
-
2 points will be awarded
for goals made within the three-point arch for women. 1 point will be awarded
for goals made within the three-point arch for men.
-
1 point will be awarded for
foul shots for men and women.
Jump Ball/Alternate possession
-
All games and overtime
periods will begin with a jump ball.
-
All other jump ball
situations will result in alternating possessions. Teams will alternate taking
the ball out-of-bounds for throw-ins.
Live Ball
The ball becomes live when:
-
On a throw-in, it is at the
disposal of the thrower.
-
On a free throw, it is at
the disposal of the free thrower. The ball is at the disposal of the free
thrower when caught after it is bounced to the free thrower.
Dead Ball
The ball becomes dead, or
remains dead when:
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A goal is made
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It is apparent the free
throw will not be successful on a:
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Free throw for a
technical foul.
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Free throw, which is to
be followed by another free throw.
-
Free throw, which is to
be followed by a throw-in.
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A held ball occurs, or the
ball lodges on the basketball backboard support.
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A player control foul
occurs.
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An Officials whistle is
blown.
-
Time expires.
-
A foul occurs.
-
A violation occurs.
Out-of-Bounds
-
A player is out-of-bounds
when a player touches the floor, or any other object other than a player, on
or outside a boundary line.
-
The ball is out-of-bonds
when it touches:
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A player who is
out-of-bounds.
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Any person, the floor, or
any object outside a boundary line.
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The ceiling, overhead
equipment or backboard supports.
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The supports or back of
the backboard or passes over the backboard.
Throw-In
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The thrower shall release
the ball on a pass directly into the court, within 5 seconds after the
throw-in starts.
-
The thrower shall not leave
the designated throw-in spot until the ball has been released on a throw-in
pass.
Free Throw
-
Free throw(s) for a
non-flagrant personal foul: One opponent of the free thrower shall occupy each
of the lane spaces adjacent to the end line. A teammate of the free thrower
will occupy the lane space next to the opponent.
-
Only 4 defensive players
and 2 offensive players will occupy the marked lane spaces.
-
No more than one player can
occupy any part of a lane space.
-
The offended player shall
attempt free throw(s) awarded because of a personal foul. If such player must
withdraw because of injury, the player’s substitute shall attempt the free
throw. If there is no substitute, any teammate may attempt the free throw.
-
Free throw(s) for a
technical foul may be attempted by any player of the offended team.
-
No lane space will be
occupied during a free throw for a technical foul. All other player will
remain behind the half court line.
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There are no free throws
attempted for double fouls.
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Bonus free throws will be
awarded on the 5th team foul of each half and all subsequent fouls.
-
On the 10th team foul and
all additional fouls in the half, the team will be awarded 2 free throws,
instead of bonus free throws.
-
The thrower has 10 seconds
to attempt a shot, this applies for each throw.
Violations
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3-Seconds: No player is
allowed to remain in the lane for more than 3 seconds while the ball is in the
control of their team in the frontcourt. A field goal attempt stops a
3-second count. Violation results in loss of possession.
-
5-Seconds: No player is
allowed to have control of the ball for more than 5 seconds in the
frontcourt. The count stops when the player eludes a guard, passes the ball,
the guard retreats from the player, or the player attempts a goal. Violation
results in loss of possession.
-
10-Seconds Backcourt
Violations: A team shall not have control of ball in their backcourt for more
than 10 seconds. Violation results in loss of possession.
-
Over and Back: Once the
ball has entered the frontcourt the team with control of the ball will not be
allowed to touch the ball in the backcourt while it is still in the team’s
control. Violation results in loss of possession.
-
A player shall not run,
travel with the ball, kick it, strike it with fist, or cause it to enter and
pass through from below. Kicking is a violation when it is an intentional
act. Violation results in loss of possession.
-
Double Dribble: A player
shall not dribble a second time after the first dribble has ended, unless it
is after loss of control because of a try for a goal, bat by an opponent, or
pass/fumble, which has then been touched by another player. Violation results
in loss of possession.
-
A player shall not cause
the ball to go out of bounds. Violation results in loss of possession.
-
Throw-in Violations:
a.
Consume more
than 5 seconds from the time the throw-in starts until the ball is released on a
pass directly into the court.
b.
Leave the
designated throw-in spot.
c.
Carry the ball
onto the court.
d.
Touch the ball
in the court before it touches another player.
e.
Throw the ball
so that it enters the basket before touching another player.
Violation(s) result in ball being awarded to the opponents for a
throw-in at the same spot.
-
A player shall not commit
basket interference or goaltending.
a.
Touch the ball
or basket when the ball is on or within either basket.
b.
Hit the ball
when it is touching the cylinder, having the ring as its lower base, or reach
through the basket from below and touch the ball.
c.
Touch the ball
during a field goal try while it is in downward flight entirely above the basket
and has the possibility of entering the basket in flight, or touch the ball
outside the cylinder during a free throw attempt.
Violation(s) results in:
·
If the
violation is at the opponent’s basket, the opponent is awarded one point for a
free throw try and two points for a field goal try.
·
If the
violation is at a team’s own basket, no points are scored and the ball is
awarded to the opponent for a throw-in.
·
If the
violation results from touching the ball while it is in the basket after
entering from below, no points are scored and the ball is awarded to the
opponent for a throw-in.
·
If there is a
violation by both teams, play shall be resumed by the team entitled to the
alternating possession throw-in at the nearest spot.
-
Free Throw Violations:
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Free thrower shall throw
within 10 seconds.
-
The free thrower shall
not fake an attempt.
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No player shall leave the
lane space once the shooter has possession of the ball. Players may enter
the lane once the free thrower has released the ball. The shooter may not
enter the lane until the ball touches the rim.
-
No player shall disturb
the free thrower.
-
Free thrower may not step
on or over the free throw line until the ball touches the rim.
-
Players occupying a lane
space may not have either foot beyond the vertical plane of any edge of the
space designated by a lane space mark, or beyond the vertical edge of the
space designated by a neutral zone.
Violation(s) results in:
1.
When the
violation is by the free thrower, or a teammate, the ball becomes dead when the
violation occurs and no points can be scored on that throw.
2.
When the
violation is by the opponent of the thrower:
o
If the throw is
successful the goal counts and the violation is disregarded.
o
If the throw is
unsuccessful the ball becomes dead when the free throw ends and a substitute
throw shall be attempted under the same conditions.
Technical Fouls
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Unsportsmanlike conduct: Using abusive and obscene language, sexual
harassment, arguing an official’s call, inciting undesirable crowd or opponent
reaction. Penalty results in 2 free throws and ball at half court.
-
Illegal substitutions: Entering game without being beckoned by officials.
Penalty results in 2 free throws and ball at half court.
- Delay
of game: Penalty results in 2 free throws and ball at half court.
-
Requesting a timeout in excess: Penalty results in 2 free throws and ball at
half court.
-
Hanging on the rim after a dunk: Penalty results in 2 free throws and ball at
half court. Dunking is allowed, hanging on the rim is not.
-
Drinking during pre game or half time: Penalty results in 2 free throws and
ball at half court.
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Wearing in appropriate dress and uniforms. Penalty results in 2 free throws
and ball at half court.
-
Excessive swinging of arms and elbows even though contact has not been made:
Penalty results in 2 free throws and ball at half court.
- The
captain of the team is responsible for the bench and spectator decorum. Any
technical fouls assessed to the bench and spectators will be changed to the
captain.
- Two
technical fouls against a player will result in player ejection from the game
and an additional one-game suspension. Should a participant receive 3
technical fouls throughout the season, that participant will be suspended from
the league for a year.
- A
technical foul counts towards the five fouls permitted by each player.
Personal Fouls
- A
player shall be allowed five personal fouls per game. On the fifth personal
foul, that player shall be removed from the game. A personal foul is a player
foul that involves illegal contact with an opponent while the ball is live,
which hinders an opponent from performing normal defensive and offensive
movements.
- A
player shall be allowed five personal fouls per game. On the fifth personal
foul, that player shall be removed from the game.
- A
player shall not attempt to dribble between 2 opponents or between a opponent
and a boundary unless the space is such as to provide a reasonable chance for
the player to go through without contact.
- A
player who screens shall not:
-
When behind a stationary opponent, take a position closer than a normal step
from the player.
-
Make contact when assuming a position at the side or in front of a
stationary opponent.
-
Take a position so close to a moving opponent that this opponent cannot
avoid contact by stopping or changing direction.
Violation(s) results in:
·
One free throw
is to be awarded for a foul against a field goal thrower whose try is
successful.
·
Two free throws
are to be awarded for:
o
A foul against
a field goal thrower whose try is unsuccessful.
o
An intentional
foul.
·
A bonus free
throw is awarded for each common foul, except for player control fouls.
·
No free throws
are awarded for:
o
Each common
foul before the bonus rule is in effect.
o
A double foul.
o
A double foul,
one or both fouls of which are flagrant or intentional.
Definitions
1.
Personal foul: A player foul which involves illegal contact with an
opponent while the ball is alive or committed by an airborne shooter when the
ball is dead.
2.
Common foul: A personal foul which is neither flagrant nor intentional,
nor committed against a player trying for a field goal, nor a part of a double
or multiple foul.
3.
Intentional foul: A personal or technical foul designed to stop or keep
the clock from starting, to neutralize an opponent’s obvious advantageous
position, contact away from the ball or when not playing the ball. It may or may
not be premeditated and is not based on the severity of the act.
4.
Flagrant foul: May be a personal or technical foul of a violent nature,
or a technical non-contact foul, which displays unacceptable conduct. It may or
may not be intentional.
5.
Player control foul: A common foul committed by a player while he or she
is in control of the ball, or by an airborne shooter.
6.
Double personal foul: A situation in which two opponents commit personal
fouls against each other at approximately the same time.
7.
Double technical foul: A situation in which two opponents commit
technical fouls against each other at approximately the same time.
8.
Multiple foul: A situation in which two or more teammates commit personal
fouls against the same opponent at approximately the same time.
Technical foul: A foul
that is unsportsmanlike and may include contact or non-contact or both. A
technical foul may be committed by a player, a non-player, or both.
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