
SOFTBALL RULES
Men, Women,
Co-Rec
General Information
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The Amateur Softball
Association Slow Pitch Rules will be used with Tulane University
modifications.
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Participants are subject to
all of the policies and procedures in the Intramural Handbook.
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Games will consist of 2
teams, 10 players per team.
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Co-rec teams must have 5
women on the field and in the lineup at all times.
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Games may start with 9
players; Co-Rec 5 men, 4 women.
Equipment
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All participants should
wear proper recreational attire. This includes t-shirts, gym shorts, wind or
sweat pants, and athletic closed toe shoes.
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Jewelry shall not be worn.
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Sunglasses and hat are
allowed in the outfield
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Any hard braces must be
covered and padded.
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Participants wearing casts
are prohibited from intramural play.
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The final determination
regarding legal equipment will be made by the Intramural Supervisor present at
the game.
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Rubber cleats not exceeding
½ inch may be worn. Metal cleats are prohibited.
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Ball: 12” Incredi-ball
cloth cover, carries 75% of the distance as regular ball.
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Bat: slow pitch bat, 2 ¼”
diameter barrel, 26-38oz.
Time Regulations
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A game will consist of 7
innings or 55 minutes, whichever comes first.
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The first team name listed
on the schedule will be the home team; the second team name listed on the
schedule will be the visiting team. Visiting team bats first.
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If the scored is tied at
the end of 7 innings there will be a maximum of 4 extra innings, if time has
not expired. If the score is still tied after the extra inning a tie will be
ruled. Playoff games will not end in a tie; extra innings will be played
until a team wins.
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A new inning will not be
started after 50 minutes.
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A started inning will be
finished even if time has expired.
Field
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Bases are 60ft apart.
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Pitching mound is 40ft from
home plate.
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Due to the limited space on
the quads, ground rule doubles, triples, and homeruns will be in effect. The
umpire will make the team’s captain aware of what constitutes a ground rule
double, triple, or home run.
Batting Order/Substitute
Men’s/Women’s League
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The game shall be played
with 2 teams of 10 players, with the option of an extra hitter (EH) for the
offensive team.
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The batting order must be
delivered to the scorekeepers prior to the game.
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The batting order will
remain the same unless a player is substituted for.
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The EH may appear anywhere
in the batting order.
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The EH never plays in the
field unless they substitute for a player in the field.
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Should the EH substitute
for a player in the field the batting order remains the same. The team will
receive an out for the EH turn at bat unless the EH spot is filled by a
substitute.
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Pinch runners are allowed.
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A person leaving the line
up may not return to the game.
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9 players may start the
game.
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In a game started with 9
players, additional players must be added as number 10 and 11 in the batting
order.
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A substitute takes the
replaced player’s position in the batting order.
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The umpire must approve the
substitution and the scorekeeper must be made aware of the name of the sub and
person being replaced.
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The scorekeeper will call
out who is up, on deck, and in the hole before the start of an inning.
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Batting Out of Order
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If the error is
discovered while the incorrect batter is at bat, the correct batter may take
his/her place and assume the count.
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If the error is
discovered after the incorrect batter has completed his/her turn at bat and
before there has been a pitch to
another batter,
the player who should have batted is out, all runs are cancelled, and the
base runners must return to the
original positions.
The next batter is the one who follows the player who should have batted.
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If there has been at
least one pitch since the incorrect batter completed his/her turn at bat,
there can be no appeal. The next
person to bat
is the one who follows the previous, incorrect batter in the order. Anyone
skipped loses his or her turn at bat.
Co-Rec
League
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The game shall be played
with 2 teams of 10 players, 5 men and 5 women. The (EH) is not an option for
the Co-Rec teams.
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Pinch runners are allowed.
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The batting order must be
delivered to the scorekeepers prior to the game.
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The batting order must
alternate between sexes.
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The batting order will
remain the same unless a player is substituted for.
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A person leaving the line
up may not return to the game.
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9 players may start the
game.
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In a game started with 9
players, an additional player must be added as number 10 in the batting order.
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A substitute takes the
replaced player’s position in the batting order.
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A male must substitute for
a male and a woman must substitute for a woman.
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The umpire must approve the
substitution and the scorekeeper must be made aware of the name of the sub and
person being replaced.
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The scorekeeper will call
out who is up, on deck, and in the hole before the start of an inning.
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Batting Out of Order
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If the error is
discovered while the incorrect batter is at bat, the correct batter may take
his/her place and assume the count.
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If the error is
discovered after the incorrect batter has completed his/her turn at bat and
before there has been a pitch to
another batter,
the player who should have batted is out, all runs are cancelled, and the
base runners must return to the
original positions.
The next batter is the one who follows the player who should have batted.
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If there has been at
least one pitch since the incorrect batter completed his/her turn at bat,
there can be no appeal. The next
person to bat
is the one who follows the previous, incorrect batter in the order. Anyone
skipped loses his or her turn at bat.
Scoring
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10 Run Rule: A team may
only score 10 runs an inning. Once 10 runs are scored the inning is over and
the offensive team will take the field regardless of the number of outs.
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Mercy Rule: A 15 run mercy
rule will be in effect at the end of the fourth complete inning, and a 10 run
mercy rule will be in effect after the fifth complete inning.
Pitching
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The pitcher must stand
with both feet firmly on the ground and with one or both feet in contact with
the pitcher's mound, facing the batter and holding the ball with both hands in
front of his/her body.
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This position may be
maintained for one to ten seconds before starting the delivery.
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After the required
pause, the delivery begins when the pitcher makes any motion that is part of
his/her windup. The pitcher's pivot foot must remain in contact with the mound
until the pitched ball leaves the hand.
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The pitcher may take
only one step forward.
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The pitch must be
delivered underhand with an arc of at least 6 feet from the ground and
cannot reach a height of more than 12 feet above the ground.
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The pitching hand shall
be below the hip.
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The pitch shall be
released at a moderate speed. The speed is entirely left up to the judgment of
the umpire. The umpire shall warn a pitcher who delivers a ball with excessive
speed; if the pitcher repeats such an act after being warned, he/she may be
removed from the pitching position for the remainder of the game.
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The pitcher shall not
"quick pitch" a batter or unduly delay delivery after the batter is ready.
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The pitcher may not wear
a bracelet or similar type item on the wrist or forearm of the pitching arm.
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A pitcher may have 5
warm-up pitches before the start of the game. Only one warm-up pitch will be
allowed after the first inning.
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New pitchers are allowed
a maximum of 5 warm-ups when they enter the game.
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No Pitch: A no-pitch
occurs and the ball is replayed when:
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The ball slips from
the pitcher's hand during the windup.
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The pitcher pitches
before a base runner is able to return to his/her
base following a foul
ball.
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Illegal Pitch: An
illegal pitch is ruled on a ball when the pitcher delivers any pitch not in
accordance with the rules. Exception: If a batter strikes at an illegal pitch,
it shall be considered a legal pitch and all related action will count. Base
runners cannot advance on a non-batted illegal pitch.
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A strike mat shall be
placed directly behind the home plate and will be used as the strike zone.
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Any legally delivered
pitch with the proper arc requirement that makes contact with any part of
home plate or the strike mat will be called a strike.
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Any pitch which makes
contact with both the strike mat and home plate simultaneously shall also be
called a strike.
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The catcher must allow
the pitch to hit the mat or the ground before returning the ball to the
pitcher.
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If the catcher catches
the pitch before it hits the mat or in any way obstructs the umpires view,
the pitch shall be declared a ball.
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If the batter inhibits
the ball from striking the mat in any way, the pitch shall be declared a
strike.
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Co-Rec Variation: The
batting team will provide the pitcher.
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A hit batman will remain
at home plate and continue to bat. The ball is dead once it hits the batter.
Batting
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Men’s and Women’s
League: the batter will begin each bat with a count of 1 ball and 1 strike.
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Bunting/Chops Hits: A
batter will be called out if they intentionally try to bunt or chop the ball
downward.
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The 3 foul ball on
strike 2 will be called an out.
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A foul ball tip that
goes over the head of the batter is a live ball. If the catcher catches the
ball the batter is out.
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A foul ball tip that
does not go over the head of batter is a foul ball regardless if the catcher
catches the ball.
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Co-Rec Variations:
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Each batter receives 3
legal pitches. Foul balls count as a pitch.
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Male batters are
required switch hit (using there opposite hand). Should the opposing team
feel a male batter is not switch hitting they can appeal to have them change
hands. The appeal is final; the male batter shall remain hitting with the
change hand forced by the appeal.
Base Running
The
base runner is not out:
1.
When the base runner runs behind or in front of the fielder and
outside the baseline in order to avoid interfering with a fielder attempting to
field the ball in the base path.
2.
When the base runner is hit by a fair batted ball after it touches
or is touched by any fielder including the pitcher, and could not avoid contact
with the ball.
3.
When the base runner is touched with a ball not securely held by a
fielder.
4.
When hit by a batted ball when touching a base unless the base
runner intentionally interferes with the ball or a fielder making a play, balled
called a foul for the batter.
5.
When a base dislodges or slides from its proper position.
6.
Overthrow:
If a ball is overthrown and goes out of bounds, a runner will receive the base
they were going to at the time of the throw and one additional base.
7.
In the event
of a tie, the tie goes to the runner.
The base runner is out:
1.
When a base runner fails to touch bases in legal order.
2.
When the base runner runs 3 feet outside the base path which, in the umpire’s
judgment, interferes with a fielder making or taking a throw or avoids a tag.
3.
When a base coach interferes with a fielder making a play. This includes any
base coach who does not attempt to get out of the way of a fielder making a play
in the coaches’ box.
4.
When any teammate or coach physically assists a runner, a delayed dead ball will
be called.
5.
When a runner deliberately crashes into a defensive player. The ball shall then
become dead and all other runners must return to the last base touched.
6.
When the base runner leaves a base prior to the pitch touching the ground,
reaching home plate, or being batted. The ball shall be called dead, no pitch
declared, and the base runner is out.
7.
When the base runner abandons a base and leaves the field of play.
8.
When a base runner slides.
9.
Runners may not leave a base until the ball crosses home plate or the ball is
hit. A base runner leading or stealing will be called out.
10.
A
base runner is out if they pass a preceding runner who has net yet been called
out.
11.
Two players
cannot simultaneously occupy a base. The first runner there is entitled to it;
the other must be put out. Play cannot stop while this situation exists. If a
preceding or succeeding runner is awarded a base because of an obstruction, the
runner on the base is entitled to return or advance one base, respectively.
12.
On all
possible contact plays at home plate, the base runner must avoid contact. The
base runner cannot bowl over the person attempting to make the tag. Any attempt
at physical contact will result in an automatic out, or, if in the umpire’s
judgment either
player uses unnecessary force or illegal physical contact.
13.
Infield Fly
Rule: An infield fly rule occurs when a ball is hit (excluding a line drive)
which can be caught by an infielder with ordinary effort when runners are on
first and second or the bases are loaded with less than two outs. Note: If an
infield fly ball is allowed to fall untouched to the ground and bounces foul
before passing first or third base, it is a foul ball. If an infield fly falls
untouched in foul territory and bounces fair before passing first or third base,
it is an infield fly and the batter is out.
Fair/Foul
A fair
ball is a legally batted ball which:
1.
Settles or is touched on or over fair territory between home and
first base, and home and third base.
2.
Bounds or rolls past first or third base in fair territory.
3.
Bounds over any part of first or third base regardless of where the ball hits
after going over the bag.
4.
After passing first or third base in the air, lands in fair territory or is
touched by a defensive player while over fair territory.
5.
The
foul line and home plate are fair territory. For example, a batted ball
that comes to rest on home plate shall be ruled a fair ball.
A foul
ball is a legally batted ball which:
1.
Settles or is touched on or over foul territory between home and
first base and home and third base.
2.
Bounds or rolls past first or third base, on or over foul
territory.
3.
After passing first or third base in the air lands in foul
territory or touches a defensive player while over foul territory.
4.
Touches the batter or the bat in the batter’s hands while the ball
and batter are within the batter’s box.
5.
Immediately rebounds up from the ground or home plate and hits the
bat while the batter is in the batting cage.
Dead Balls:
1.
A
fair ball that hits an object in the field of play. Ground rule double, triple
or homerun will apply.
2.
A
foul ball that hits an object in foul territory.
3.
An
over thrown ball that hits an object.
4.
A
pitched ball that hits the batter.
A ball
that hits a team member not on the field of play. Batter receives the base and
one.
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